DESCRIPTION

I created this unique adventurer garment.you will get marvelous file where you can fit your character fast,substance painter file where you can easy change the texture and blender file with low poly only 10 k polygons.garment is ready for game ,animation or render . Model has quad topology and uv unwrap with maps for every piece of the model.

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devasmora22Community member
This user is part of the CGTrader community
It look so good in secondlife game
un
unrealart121Community member
This user is part of the CGTrader community
wow!
ar
artz1122334455Community member
This user is part of the CGTrader community
such a good model
to
tozibozi8876Community member
This user is part of the CGTrader community
Very good model ! nice price
la
lastjoke53Community member
This user is part of the CGTrader community
wow!
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Adventurer Garment Low-poly 3D model

Royalty Free License
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File formats
SPP
Substance Painter<br />Renderer: Iray<br />File Size: 90.7 MB
ZPAC
Marvelous Designer<br />File Size: 1.7 MB
BLEND
Blender<br />Version: 2.8 - Renderer: Cycles<br />File Size: 9.04 MB
Provided by designer
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3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
10000 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 12047 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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