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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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This is a model sculpted using Zbrush. It consists of multiple subtools. For details, please see the color block ID screenshot. The model is a solid closed model. The number of polygons is optimized by Decimation Master. The model is a triangular high polygon. The model rendering is completed in Blender using the Cycles renderer. The model has been UV-unwrapped and simply colored and textured. The texture is divided into three maps for the body, clothes and eyes. The map specification is 4096 pixels, which include base color, ambient occlusion and roughness respectively. There are some fine normal maps on the body and clothes. The Blender file contains materials, lights and cameras for rendering.You can get more information from the preview pic.If any question please write to me.