DESCRIPTION

This is a high-quality 3D model of a cartoon-style reindeer plush, designed for use in games and interactive environments. Its smooth topology and stylized features make it ideal for popular game engines such as Unity, Unreal Engine, Godot, and CryEngine. The model can be used as a collectible item, decoration, companion character, or holiday-themed prop.It is also fully suitable for 3D printing, ensuring clean geometry and compatibility with fabrication workflows.Available formats include OBJ, FBX, STL, DAE, PLY, and GLB, making it easy to integrate into various pipelines for both game asset creation and 3D printing.

Vertices:1.503.690Triangles:501.230Size X:75,32Size Y:100,00Size Z:76,96

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Cartoon Reindeer Plush 3D model

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File formats
STL
Stereolithography<br />File Size: 23.9 MB
OBJ
OBJ | 2 files<br />File Size: 45.7 MB
GLTF
glTF<br />File Size: 14.1 MB
DAE
Collada<br />File Size: 73.6 MB
FBX
Autodesk FBX<br />File Size: 12.4 MB
TEXTURES
Textures<br />File Size: 597 KB
PNG
PNG<br />File Size: 597 KB
JPG
JPG<br />File Size: 597 KB
Provided by designer
Information and details shared directly by the model's designer.
3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
Indicates whether the designer marked this model as suitable for 3D printing.
Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
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