This character was created in 3ds max and rendered in vray. Has a standard skeleton and basic rigging without IK solvers and controllers (only skeleton and skin). The mouth opens by rotating the bone. You can adjust the smile. Has an upper jaw, lower jaw and tongue. Also has several animated poses. All parts except hair have only the main color. The hair material contains color, reflection color and bump. Suitable for 3d max 2019 and above