X-Ray Skeleton
Rigged Realistic x-Ray Male Character with full Skeleton
==FEATURES== -X-Ray Shader on body and Realistic texture on Skeleton -Rigged (Full body custom biped rig with Blend shapes) -Facial Blend shapes (Open Mouth, Smile, Frown, Left Eye Close, Right Eye Close) -Real World Scale (6 feet 2 inches, 1.89 meters, 74.6 inches) -GUI (Facial Blend shapes, Finger Control) -Displacement map for extreme detail -Clean edge-loop based topology -Light set up ready to Render
==SUPPORT== -Contact the author via 'Support Ticket' for any questions -This model will be updated upon request
==POLY COUNT== Body: (24138 polys/ 24150 verts) Control Rig Geometry: (1200 polys / 1104 verts)
==Texture Maps== Body_Color.tif (8192x8192) 196 MB Body_Displacement.tif (4096x4096) 32 MB ImageBasedLighting (2048x1024) 6 MB Shorts_Color (4096x4096) 49 MB
==Rendering== It is recommended that you render using the camera named 'Perspective' for best results. Clean File paths are setup to allow no hassle setup.