Low poly = 350-500 polygons. Mid poly = 1400-2000 polygons. High poly = 5000-8000 polygons.The model in manual was developed in Zrush.
UV maps in 3d Coat. Textures in Substunce. Created materials in Substunce and Marmoset
Textures (4096х4096). Each individual tooth has its own individual textures. (+ Universal Texture) PBR textures allow you to change - the color of the teeth, the intensity of the normal map, glossines and much more. For simple work on game engines you can use plugins Substunce and Marmoset. Substunce material consists of AO, diffuse, glossines, height, normal, scattering, specular. Marmoset material consists of diffuse, metalness, normal, scattering.
Universal Texture - simpler, but you can use these textures for any UV map. You can use these textures on any tooth, and on any combination of teeth in the subtool.3d print. The model for 3D printing has through holes for the thread. if you want to make a decoration.
If the model with holes does not suit you, you can always use the obj format of the original model.Full list of files:
-obj (original; teeth separately), -fbx (original; teeth together), -fbx (original; teeth separately), -fbx (with holes; teeth separately) -ztl (original, 1-3 SD) -stl (with holes; teeth separately), -factory (3d print program), -png (all textures), -sbsar (substunce material), -tbscene (marmoset material)Author's comment:
Previously, this model was simpler and cheaper. But after the last update, it has become much better. The model still meets all anatomic standards. This model is made on the basis of my professional knowledge in anatomy. Each tooth is unique but retains its harmony among other teeth.