








1.Hand rigged in Maya 2025
2.This model has a clean geometry based on loops and 'only' quads
3.The mesh totals represent the model without subdivisions
4.The Preview image is rendered using Arnold rendering engine and maya viewport.
5.No third-party renderer or plug-ins needed
6.The model is ready for visualization.
7.UVW mapping: YES, non-ovrlaping Material: simple procedural without maps Textures: Base Color
8.FBX were exported straight from Maya.
9.This rig is ready to subdivide
10.There is only a model and a rig in the scene. There is no light setup or material. There is only texture.
1113 poly
1110 vert
2216 tris