DESCRIPTION

Skeleton Torso Rigged

==FEATURES==-Rigged Skeleton Torso-Native Maya File-Real World Scale-Realistic Textures-Displacement map for extreme detail-Clean edge-loop based topology-Each bone is selectable and named / grouped properly for easy organization-Light set up ready to Render

==SUPPORT==-Contact the author via 'Support Ticket' for any questions-This model will be updated upon request

==POLY COUNT==Spine (24456 Polys / 24662verts)Scapula (1156 Polys / 1158 verts)Clavicle (176 Polys / 180 verts)Ribs (6364 Polys / 6358 verts)Sternum (76 Polys / 78 verts)Pelvis (1622 Polys / 1608 verts)

==Texture Maps==ImageBasedLighting (2048x1024) 6 MBPelvis_Color.tif (4096x4096) 48MBPelvis_Displacement.tif (4096x4096) 32MBSkeleton_Torso_Color.tif (8192x8192) 192MBSkeleton_Torso_Displacement.tif (8192x8192) 128MBRibs_Color.tif (8192x8192) 213MB

==Rendering==This model is set up to automatically be subdivided to proper division at render time.It is recommended that you render using the camera named 'Perspective' for best results.Clean File paths are setup to allow no hassle setup.

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Human Torso Detailed Skeleton Rigged 3D model

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File formats
MA
Autodesk Maya<br />Version: 2018 - Renderer: Arnold<br />File Size: 205 MB
MEL
Maya Mel Script<br />File Size: 205 MB
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39902 polygons
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/ 46461 vertices
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