Lymphatic System with Skeleton
==FEATURES== Detailed Lymphatic system with full body skeleton -X-Ray Shader for the Skin (Ready to render exactly as shown) -Each bone is select-able and named / grouped properly for easy organization -Real World Scale (6 feet 2 inches, 1.89 meters, 74.6 inches) -Displacement map for extreme detail -Clean edge-loop based topology -Light set up ready to Render -Maya 2015+ compatible
==TEXTURES== Body_Displacement.tif (4096x4096) 32 MB Arm_Displacement.tif (4096x4096) 32MB Arm_Color.tif (4096x4096) 48MB ImageBasedLighting.hdr (2048x1024) 6.41MB Jaw_Color.tif (1024x1024) 3MB Jaw_Displacement.tif (2048x2048) 8MB Leg_Color.tif (4096x4096) 48MB Leg_Displacement.tif (4096x4096) 32MB Pelvis_Color.tif (4096x4096) 48MB Pelvis_Displacement.tif (4096x4096) 32MB Ribs_Color.tif (8192x8192) 213MB Skeleton_Torso_Color.tif (8192x8192) 268MB Skeleton_Torso_Displacement.tif (8192x8192) 128MB Skull_Color.tif (4096x4096) 71.8MB Skull_Displacement.tif (8192x8192) 128MB Maxilary_Teeth_Color_Color.tif (2048x2048) 12MB Maxilary_Teeth_Displacement.tif (2048x2048) 8MB Mandibular_Teeth_Color.tif (2048x2048) 12MB Mandibular_Teeth_Displacement.tif (2048x2048) 8MB Spleen_Color.tif (2048x2048) 12MB
==ADDITIONAL FILES== An OBJ file has been added to increase compatibility. Please note that the OBJ contains the entire model (hierarchy free) with all Color Maps assigned and a .mtl file. Advanced xRay shaders, control rigs, and displacement maps are not supported. On Combo packs, there will be 2 separate OBJ files, one for each character.
An FBX file has been added to increase compatibility. Please note that the FBX contains the entire model (with hierarchy and layers intact) with all Color Maps assigned. Advanced xRay shaders, control rigs, and displacement maps may not supported by all software. On Combo packs, there will be 2 separate FBX files, one for each character.
==SUPPORT== -Contact the author via 'Support Ticket' for any questions -This model will be updated upon request
==Rendering== All Preview images are rendered with Mental Ray. It is recommended that you render using the camera named 'Perspective' for best results. Clean File paths are setup to allow no hassle setup. -ImageBased Lighting, Additional Lighting and Indirect Lighting is set up ready to render.