DESCRIPTION
  • Maya scene is ready to render. Modeled in Maya and sculpted in Zbrush Models have Arnold render materials in maya scene. Preview images rendered by Arnold Render I didnt use any post prodution effects on render images.

  • Textures designed and exported from Substance Painter.

  • Textures from substance painter are in Human Skull Texture.rar file

  • Texture resolution is 4K

  • There are four types of model in Maya scene:

  1. Low Poly version : 37.975 faces, 38.025 verts

  2. Mid Poly version1 : 151.896 faces, 151.948 verts

  3. Mid Poly version2 : 607.584 faces, 607.636

  4. High Poly : 2.430.336 faces, 2.430.388

  • Maya project has its own texture files in sourceimages folder.

  • Zbrush file has all subdivision levels of model. Highest polygon level of model in zbrush is 16.340 mil

  • Clean Maya Outliner and History

  • Models also have uv maps of their own. Uv maps are unwrapped and non-overlapping

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Human Skull 3D model

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Native file format
ZTL
Size: 115 MB
Renderer: BPR | 2020
Exchange formats
OBJ
OBJ<br />File Size: 128 MB
FBX
Autodesk FBX<br />File Size: 122 MB
MA
Autodesk Maya<br />Version: 2020 - Renderer: Arnold 4.0.3<br />File Size: 154 MB
SPP
Substance Painter<br />Version: 2020 - Renderer: Iray<br />File Size: 1.04 GB
TEXTURES
Textures<br />File Size: 50.8 MB
DAE
Collada<br />File Size: 120 MB
MEL
Maya Mel Script<br />File Size: 154 MB
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3D Features
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The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
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Textures
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Materials
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UV Mapping
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Geometry
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37976 polygons
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/ 38025 vertices
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Unwrapped UVs
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