|| Human Skeleton ||
*** MAIN ***
This model can be used in commercial projects
Originally created with Blender
The Polygon & Vertices totals represent the mesh without subdivision
The .fbx format contains the model without subdivision
*** SPECS ***
This skeleton is based on a 4096 x 4096 diffuse texture
The mesh has a clean geometry based on loops & 'only' quads
The mesh can be subdivided according to your needs, subdivision surfaces methods like Meshsmooth or Turbosmooth are perfectly working
The mesh is symmetrical
the mesh has a clean and well distributed UV Mapping (without overlapping)
The Preview images are rendered using Eevee render engine
The .blend file is ready to render exactly like the preview image