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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Photorealistic model of Human male skeleton with full rig control of all bones. This is my most difficult retopoly project with the leat amount polygons i could have made manualy to save every detail I could. Skull was taken from blender.org asset collection and tweked and retopologized. I hope you like it. Can be used as game asset or render prop in your scene for biology class or else.
PBR textures 8192x8192 .jpeg and 8 bit dithering (Files in fab include .png uncomressed textures):
Base color
Metallic
Normal OpenGl
Roughness
Geometry:
Size: 0.86x0.26x1.7m
Textel density: 87 px/cm
Textures made in Substance Painter
Files are packed in .blend and .fbx.
All objects are made in proportion to the real world.
If you need another version of files or export into another program dm me.