Accurate Human Skeleton VR / AR / low-poly 3D model

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Accurate Human Skeleton low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.

This is my completed sculpt of the human skeleton. It was created over the course of a few months using reference ranging from general measurements to scan data. I made three textured versions.
I provided links to the Sketchfab viewer so you know what you're getting.
Lowest resolution (27k vertices, 54k polygons)
https://skfb.ly/67rRN
Middle resolution (55k vertices, 109k polygons)
https://skfb.ly/67rRG
High resolution (274k vertices, 549k polygons)
https://skfb.ly/6pXHV

What you'll get:
One .Ztl file containing basic mesh with labeled and organized subtools (Zbrush only)
Three .zip files each containing two versions of the specified resolution, one .fbx and one .obj, and three texture files for the texture, bump, and roughness of the mesh.

Comments

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work-1 wrote
work-1
Do you have any versions of this model in quads? I'm looking for a skeleton with good knee joints, and I like the shape & form in yours, but I'd probably need to add an additional layer of smoothing, as I'd be zoomed in quite a bit - and I'm not sure how the tris in this model would handle that. Thoughts? Thanks!
work-1 wrote
work-1
The high res OBJ was exported in a very poor fashion: in C4D it imports as 82,889 separate objects - which is simply unusable. The FBX imports as a single object, which is more usable, but I have to split up the bones into specific object group myself. I had hoped that the skeleton would have at least been pre-separated into individual bones.
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$35.00
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Buyer ratings: 0 positive / 1 negative
Designer response: 50% in 48.0h
Available formats
  • Autodesk FBX (.fbx) (6 files) -
  • OBJ (.obj) (6 files) -
  • Zbrush (.ztl) 34.7 MB
More details
  • Publish date2017-04-25
  • Model ID#716070
  • Animated No
  • Rigged No
  • VR / AR / Low-poly Yes
  • Geometry Polygon mesh
  • Polygons 0
  • Vertices -
  • Textures Yes
  • Materials No
  • UV Mapping Yes
  • Unwrapped UVs Non-overlapping
  • Plugins used No