This is one year of work.
Why low poly vehicles collection cost 1099$
Each of this car was made in 7 stages:1 Gathering reference2 Modeling3 Unwrapping (symmetrical)4 Texturing (symmetrical)5 Removing rough seams6 Unwrapping (un-symmetrical)7 Render to texture (from symmetrical to none-symmetrical UW)
All this actions taking 6-8 hours.So its over 1300 hours of work
If you do not need all of this cars you can buy any of it separately.
In case of buying separate cars you will have to pay 25$ per car (4625$)In case of buying sub-collections you will get 10 to20$ per car (under 3000$ tatal)
And only with buying all 185 in 1 collection you getting HUGE % off.So it`s over 6$ per car
This product is really massive:
19 Low Poly super-cars9 Low Poly Coupes20 Low Poly sedans11 Low Poly Green city cars (hybrid/electric)6 Low Poly luxury/sport sedans13 Low Poly Compact cars (3 doors)17 Low Poly compact cars (5 doors)5 Low Poly touring cars9 Low Ploy Mini-vans6 Low Poly VANs6 Low Poly Pickups15 Low Poly SUVs6 Low Poly hybrid SUVs21 Low Poly social vehicles8 Low Poly Buses9 Low Poly Trucks5 Low Poly Bikes
Lowpoly 3d models fully mapped and textured in 3ds max 2012. Texture made from photos. Car-paint, glossy, lighting, reflections, ect. already baked on texture. So there is only 1 texture per car + Low polycount =impressive optimization. Polygons counted from all 185 lowpoly vehicles summary.
Average polycount with bikes is over 790 polys per vehicleAverage polycoun without bikes is over 685 polys per vehicleBecause bikes with bikers got highest polycount (over 4500 polys for bike with biker)
Set up for 3ds max 2012 standard materials includedSeparately re-saved in 3ds max 2015FBX format with standard materials included.
Made for use in real-time rendering soft, GPU rendering with memory limits, numerous copying, perfect for arch.rendering., making animations, making highway traffic, making huge parkings..ect