A Set of 60 optimized materials created based on master materials from Material Smart: World Aligned Brick Series, featuring texture loading capacity minimization, grunge, normal Mip Bias, tessellation, and world aligned for PC/Mobile.
Before you buy, please check the high custom version:
Stone Brick World Aligned Materials: same featured materials with full texture maps customization including BC, S, R, H, N, and AO, treading off its texture loading capacity.
The high customization version is available at: (marketplace link TBA)
This package contains a set of 60 optimized smart material instances. 30 advanced/basic material instances for each PC/Mobile application developments. All material instances are created based on master materials from Material Smart: World Aligned Brick Series.
Basic material instances featuring:
1) N map options
2) BC and R maps are now replaced by D map with Alpha
3) Full UV options
Advanced material instances featuring:
1) BC, and N map options
2) S, R, H, and AO maps are now replaced by Opti maps with RGB and Alpha
3) Full UV options
Additional functionalities featuring:
1) World Aligned toggle options on XY|XYZ|Z
2) Minor Normal Mip Bias option
3) Simple/advanced S/R options
4) Tessellation options
5) Individual UV adjustment options for Grunge/Normal Mip Bias
For more stone brick master materials, please check Material Smart: World Aligned Brick Series
Features:
• 30 material instances for Mobile application development (Basic)
• 30 material instances for mid-to-high end PC/console application development (Advanced)
• 90 texture maps for Mobile material instances in 2048 by 2048 resolution
• 90 texture maps for PC/console material instances in 4096 by 4096 resolution
• World aligned options on XY | XYZ | Z
• Grunge option can be toggled on/off
• Tessellation can be fine-tuned and toggled on/off
• Simple/advanced grunge distribution option
• Simple/advanced roughness selection
• Minor normal Mip Bias can be toggle on/off
• Specular texture/specular simulated from roughness selection
• Diffuse map channels: BC (RGB), R (Alpha)
• Optimized map channels: S (R), R (G), AO (B), H (Alpha)
Number of Master Materials: 2
Number of Material Functions: 7
Number of Textures: 185
Number of Material Instances: 61
Folders Include: Level Content, Maps, Materials, Textures
Documents: Source textures cite and license can be found under the project folder at “Source Texture Cite & License”