











Stylized Necropolis – Modular Environment Kit (Game-Ready, LP)
A comprehensive set of low-poly, stylized building pieces for creating an undead/necropolis environment in real-time projects. The kit is fully modular and designed to tile cleanly, so you can block out walls, gateways, trims, and detail passes quickly for level design, cinematics, or prototyping. The visual direction leans into dark-fantasy bone-and-brick motifs while staying original and game-ready.
What’s inside (.fbx)
UNQ_2_BONE, UNQ_2_BRICK_1, UNQ_2_BRICK_2, UNQ_2_CHEST, UNQ_2_DOORS, UNQ_2_FLAG, UNQ_2_PHILAR (pillar), UNQ_2_STRAIT (straight wall), UNQ_2_WALL_TOP, plus two trim helpers: TRIM_1 and TRIM_3.The preview image shows the exact meshes included in the kit.
Walls & Tops: Straight wall segments and caps for fast perimeter building.
Pillar/Philar: Structural breaks and rhythm for long wall runs.
Doors & Flag: Readable focal points for entrances and faction dressing.
Chest & Bones: Set dressing for loot corners and story beats.
Brick Variants: Mix of brick blocks for surface variation.
Textures
Included at 1K and 4K resolutions to suit both performance and high-res workflows.
TRIM_1: A small showcase mesh that illustrates how the TRIM_1 trim sheet maps to geometry—ideal for consistent edge details and repeatable motifs.
TRIM_3: A decal sheet aimed at adding cracks, stains, sigils, and extra definition without extra geometry, perfect for breaking up repetition late in the art pass.
Substance Painter source (included)
To give you full control, the original Substance Painter projects are provided—open, tweak materials, and re-export any map set or resolution:
NECRO_1.spp
NECRO_2.spp
NECRO_3.spp
Why it’s useful
Modular by design: Snap, duplicate, and kitbash to cover corridors, courtyards, and strongholds with minimal effort.
Flexible look-dev: Trim + decal workflow supports quick material tweaks and scalable detail.
Real-time ready: Low-poly meshes suitable for modern engines and VR-friendly scenes.
Clean organization: Clearly named assets and helper meshes for a smooth import pipeline.
Use cases
Dark-fantasy towns, crypts, dungeons, graveyard walls, castle-like necropolis spaces, mobile and indie projects, grayboxing to final art, cinematic backgrounds, and quick environment exploration.
Formats & compatibility
FBX meshes + texture maps (1K & 4K). Ready for import into Unity and Unreal Engine, and supported by common DCCs for editing or extension.
Note: fan-inspired aesthetic for those who enjoy classic necropolis vibes; not affiliated with any third-party IP.
If you have found that project good, here is a page where you can buy me a coffee and vote on what i will do next: https://ko-fi.com/thesunshinedude
Or just drop a like on my artstation: https://www.artstation.com/lukasz_kiebala
Support and request:kiebalalukasz2@gmail.comhttps://discord.gg/6NKQtxDTGQ
Best regards, Sunshine