Rendered with Blender cycles.
The mesh was triangulated before export.
Rigged.Animated – Animation for opening the door.Flame’s animation is Blender only (done through shader which can’t be exported).
Size:
Textures:
Main:
2K – Texel density: 22.075 px/cm
Flame:
1K – Flame (Red channel: Main color, Blue channel: bottom part of flame, Green channel: Secondary „glow” color, Alpha channel: Transparency) (example setup in blender shader graph)
LODs:
Feel free to contact me, if you have any questions, requests or any constructive critisism.