Original referance is Hittite Sun Disc - Hittite Sun Course
I used only V-Ray layers on renders.
Textures designed and exported from Substance Painter.
Textures from substance painter are in seperate rar file
Texture resolution is 4096 x 4096
Hittite Sun Disc Body model has UDIM worflow.
Maya project has its own texture files in sourceimages folder.
Hittite Sun Disc Body model in Marmoset scene file has seperate materials for each UDIM. Because Marmoset doesn't support UDIMS.
There are 3 types of model. Base Model, Mid Detail and High Detail. High and mid models are exported from Zbrush.
Zbrush file is also in zip file. So any polygon level can be used.
Polygon and verts numbers:
Base Model has 22687 faces and 22518 verts
Mid Detail has 90694 faces and 90552 verts
High Detail has 362776 faces and 362634 verts
Clean Maya Outliner and History
Substance Painter project file is in seperate rar file
Models have uv maps of their own.
Uv maps are unwrapped and non-overlapping