DESCRIPTION

Original referance is from Lion Gate in Hattusa

  • Maya scene is ready to render.
  • Models have V-Ray materials in maya scene.
  • Preview images are rendered by V-Ray
  • I didnt use any post prodution effects on render images in photoshop or other different software.
  • I used only V-Ray layers on renders for color correction and saturation.
  • Textures designed and exported from Substance Painter.
  • Textures from substance painter are in seperate rar file
  • Texture resolution is 4096 x 4096
  • Maya project has its own texture files in sourceimages folder.
  • Textures from Zbrush (normal map and displacement map) are in Textures rar file.

  • There are 4 types of model. Low Poly, Mid Poly 1, Mid Poy 2 and Mid Poly 3. Polygon and verts numbers:

  • Low Poly model has 5441 faces and 5443 verts

  • Mid Poly 1 model has 21764 faces and 21766 verts

  • Mid Poy 2 model has 87056 faces and 87058 verts

  • Mid Poly 3 model has 348224 faces and 348226 verts

  • Clean Maya Outliner and History

  • Substance Painter project file is in seperate rar file

  • Models have uv maps of their own.

  • Uv maps are unwrapped and non-overlapping

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Hittite Lion Statue Low-poly 3D model

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Native file format
ZTL
Size: 145 MB
Renderer: Default | 2020
Exchange formats
OBJ
OBJ<br />File Size: 38.7 MB
FBX
Autodesk FBX<br />File Size: 35.6 MB
MA
Autodesk Maya<br />Version: 2020 - Renderer: V-Ray 5.00.22<br />File Size: 115 MB
DAE
Collada<br />File Size: 27.5 MB
TBSCENE
Marmoset Toolbag<br />Version: 4.02 <br />File Size: 55.4 MB
MEL
Maya Mel Script<br />File Size: 115 MB
TEXTURES
Textures<br />File Size: 99.7 MB
SPP
Substance Painter<br />Version: 2021.1.1 - Renderer: Iray<br />File Size: 400 MB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
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Square textures
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
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3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
5441 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 5443 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
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