Learn more
- Lights
- Cameras
Learn more
Learn more
Learn more
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
Learn more
Learn more
Learn more
Learn more
Learn more
Learn more
Learn more
Learn more
1/6
Core Overview
Model Style: Ancient Egypt/Historical Fantasy
Asset Type: Environment Decoration/Building Module
Optimization Level: Game-ready, employing Trimsheet texture technology to maximize texture utilization.
Included Contents: 3D model files + full set of PBR texture maps.
File Details
Model Files:
Format: FBX (.fbx)
Contents: Includes model mesh data, UV coordinates, and material slot links.
Texture Files:
Format: PNG (.png)
Resolution: 2048x2048 (2K)
Quantity: 4 core PBR textures.
Technical Specifications
Texture Technology: Trimsheet / Texture Set
Advantages: Multiple model parts share the same texture sheet, greatly improving texture memory efficiency, an industry standard practice for performance optimization in large game environments.
Texture Map List (PBR Workflow):
Diffuse / Base Color: Contains the color, blemishes, and weathering details of the stone.
Normal: Provides bump details for stone scratches, cracks, and embossed patterns, enhancing the sense of depth.
ORM (Occlusion, Roughness, Metallic):
Ambient Occlusion (AO): Simulates shadows in crevices and recesses, adding depth.
Roughness (R): Controls the intensity of reflections on the stone surface (typically, this type of stone has high roughness).
Metallicity (M): Identifies metallic parts (this type of asset is usually 0 unless there are metallic decorations).
Height: Can be used for parallax occlusion mapping to further enhance the illusion of depth in the geometry.
Model Topology:
(Suggested Supplement) The model should have a clean, quadrilateral-dominated topology, suitable for animated deformations (if any) and further editing.
Polygon Count:
(Suggested Supplement) Provides a range of polygon counts for both the high-poly and low-poly models (e.g., high-poly: 50k tris; low-poly: 5k tris).
Suggested Uses:
Game Development: Suitable for building scenes such as temples, palaces, and tombs in role-playing games, strategy games, and action-adventure games.
Film and Animation: Used for creating backgrounds or trailer shots for historical and fantasy films.
Architectural Visualization: Recreating or creatively designing architectural projects with ancient Egyptian style.
Virtual Reality/Augmented Reality: Building immersive cultural education or experiential applications.
Engine Compatibility:
This asset uses a standard PBR workflow and can be seamlessly imported into mainstream engines and renderers, such as:
Unity: Using standard HDRP/URP materials or manual settings.
Unreal Engine: Directly creating materials and connecting corresponding texture channels.
Blender / Maya / 3ds Max: Renderable in renderers such as Cycles, Arnold, and V-Ray.
Other: Compatible with any 3D software that supports PBR textures.
Usage Tips
After importing into the engine, you need to correctly set the ORM textures according to the engine rules (such as RGBA channel allocation in UE4/5).
Height maps can be used as additional detail input in materials that support parallax or tessellation.
Utilizing the Trimsheet feature, it can be efficiently reused to texture other matching Egyptian-style assets (such as walls and floors), maintaining visual consistency and saving resources.
Summary: This Egyptian-style column asset is professionally crafted and technologically advanced. With Trimsheet textures and a full set of 2K PBR maps, it ensures high visual quality while maintaining performance, making it an ideal modular choice for building high-quality ancient Egyptian-style environments.
If you have information on the polygon count of the model and the preset engine material spheres (such as Unity's .mat or UE's .uasset), adding this information will make the asset even more complete.