DESCRIPTION

Collection of 4 Vases made for architectural visualization.

  • All models, UVs, and Textures created in Blender

  • All models UV mapped to use as much texture space as posible

    • materials/textures are not attached to the models in their model file formats. Textures will need to be manually connected to the UV maps.
    • 16 pixel padding for the textures
  • Guide models to help create displacements for the interior contents of each vase

  • 8 models in total

    • all quads mesh
    • blue vase: 11,410 polys,white tall vase: 2,312 polys,black and grey vases: 8,700 to 8,300 polys
    • guides are around 100 to 500 polys
  • 2048x2048 texture resolution for each model

    • albedo, specularity, roughness, and normals
    • normal maps created with +Y Tangent
  • 1920x1920 png preview images

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Abstract Vases Collection 3D model

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File formats
STL
Stereolithography<br />File Size: 199 MB
OBJ
OBJ<br />File Size: 199 MB
GLTF
glTF<br />File Size: 199 MB
FBX
Autodesk FBX<br />File Size: 199 MB
DAE
Collada<br />File Size: 199 MB
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FBX
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Binary FBX
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No unsupported objects
Unsupported objects:
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Geometry
No N-gons
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No faceted geometry
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
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No embed textures
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Square textures
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
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UVs & naming
No UV overlaps
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UV unwrapped model
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3D Features
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PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
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3D printing
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