Title: 2 Side Open Modern Exhibition Stall Design with Interactive LED Wall & Lounge Area3D Exhibition Stall Design DescriptionThis 3D exhibition stall model, created and rendered in Blender 4.3, rendered in Cycles, blends a futuristic orange-white color palette with modern layout elements to create an energetic and stylish environment. Designed for high foot traffic events and trade shows, the stall emphasizes digital interactivity, brand presence, and visitor comfort.
Key Features:Brand Visibility:Boldly placed “Brand Logo” signage on both the front and side fascia ensures the brand remains visible from every key angle across the expo floor.Interactive LED Wall:A large RGB LED feature wall adds dynamic lighting and modern tech appeal, making it ideal for animated brand visuals, light displays, or digital ads.Backlit Creative Panels:The rear interior wall features three high-contrast orange panels designed to hold promotional creatives, featuring influencer/ambassador visuals and social media callouts.Modern Lounge Area:Low, geometric seating cubes and a central table offer a casual but sleek meeting area. A mix of black and orange furniture balances contrast and brand personality.Hanging Ceiling Lights & Greenery Columns:Custom ceiling lamps illuminate the lounge zone, while black vertical frame structures with green plants add a touch of nature and break the visual rigidity.Stage/Ramp Extension:A unique raised platform with railings extends from the right side, creating a designated space for demos, product presentations, or one-on-one interactions. The front panel continues brand messaging with lit signage.
Technical Details:Rendered Engine: Cycles 4.3Lighting: A combination of HDRI studio lighting and focused area lamps is used. The LED wall and under-platform lighting utilize emissive materials to enhance visual vibrancy.Materials Used:• Principled BSDF shaders applied to all surfaces including matte plastic (seating cubes), fabric (walls), and metal railings.• Emission shaders used for LED lighting strips and the pixel grid wall.• Subtle bump maps and roughness variations simulate real-world surface textures on the floor and props.Render Passes:
• Combined: Final image output with all passes composited• Diffuse: Captures base color and light interaction on matte surfaces• Ambient Occlusion: Adds realism through contact shadows in corners and around furniture• Wireframe Pass• Normal PassPost-processing:Final compositing done in Blender's compositor with soft contrast, glow enhancement for LED effects, and selective color correction to ensure brand tones pop under show lighting conditions.