Newspaper Box.
Game Ready with PBR (Metalness or Specular) / V-Ray material.
The normal map was baked from a high poly model.
Polygons: 1572, Vertices: 1638.
Preview images rendered with Marmoset Toolbag 3.
The model has real-world scale and is centered at 0,0,0.
Textures use meaningful names.
Stripped texture path names.
Units: Centimetre.
Background and HDRI are not included in the file.
Descriptive and unique object names.
Textures resolution of scooter: 4096x4096; Format: .PNG;
*5 textures for metalness ( base color/ metallic/ roughness/ normal/ opacity). *5 textures for specular ( diffuse/ glossiness/ specular/ normal/ opacity). *6 textures for V-ray ( diffuse/ glossiness/ reflection/ fresnel ior/ normal/ opacity).
You have also a .Sbsar format included in 'Substance.rar' with a lot of parameters and It's easy to customize the material.
You can import this .sbsar in application like Allegorithmics (Free) Substance Player, Substance Painter, Unreal Engine, Unity etc.
-The Ambient Occulsion texture is included in 'Ambient_occlusion.rar'.