DESCRIPTION

3d model of a Box Turtle.

Textures are 4096 x 4096 in size. UV's are non-overlapping.

PBR Metal-Roughness and Specular-Gloss textures.

3,348 Polys

3,339 Vertices

Rigged, animated, and rendered in Blender. Animations are available in Blender, fbx and Unreal Engine formats.

Unreal Engine versions also has a hide in shell and random animation AI setup. It will hide in its shell from any actor with the tag player.

Unit of measurement is meters.

NOTE: This model contains poles (more than 5 edges that converge to a single vertex.)

Animations List:

  • Eating
  • Hide
  • Hide End
  • Hide Inside
  • Hide Start
  • Idle
  • Jumping
  • Jump Landing
  • Jump MidAir
  • Jump Start
  • Look Around
  • Running
  • Walking

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Box Turtle Animated Low-poly 3D model

Royalty Free License (no AI)
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File formats
FBX
Autodesk FBX<br />File Size: 1.76 MB
UASSET
UnrealEngine | 4 files<br />Version: 4.24<br />File Size: 314 MB
DAE
Collada<br />File Size: 1.66 MB
PNG
PNG<br />File Size: 73.3 MB
BLEND
Blender<br />Version: 3.6 - Renderer: Cycles<br />File Size: 47.6 MB
Provided by designer
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3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Subdivision ready
A polygon model designed to smooth cleanly when subdivision is applied.
3348 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 3339 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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