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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Model of Sea Shell:
All models are presented separately, but the set has the best proposition.
It contains low poly and high-poly meshes (UV and textures included).
4K **PBR **pipeline for textures, Game Ready models.
Pack contain fully setup **Blender **scene.
Both, Hi and Low poly meshes has same uv's included, for easy using with nanit tehnology.
Meshes:
SM_Sea_Shell_3_LOW.fbx (poly: 7299; vert:7301)
SM_Sea_Shell_3_Open.fbx (poly: 15110; vert:15084)
SM_Sea_Shell_3_HI.obj (poly: 747414; vert:373709)
Textures:
T_SeaShell_3_AO.tga
T_SeaShell_3_D.tga
T_SeaShell_3_N.tga
T_SeaShell_3_R.tga
T_SeaShell_3_S.tga
T_SeaShell_3_PBR.tga
(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Sea_Pearl_3_R.tga
T_Sea_Pearl_3_S.tga