DESCRIPTION

Sea Cephalopod

Model and textures were created in ZBrush.It contains 3 parts (Body/Eye/Sclera) that are grouped together.

  • Native format model Maya 2020 also it has the formats FBX, OBJ, max, c4d, ZTL.
  • Geometry is polygonal quad.
  • All parts correctly named.
  • FBX and OBJ formats don't contain materials and textures.
  • For textures to work correctly, unpack the archive with textures in the same directory as the project file.

Model polygon count:

  • Polygons: 232232
  • Vertices: 232373

The model is accurate to the real-world scale.

  • Height 81.68 (cm)
  • Length 199.86 (cm)
  • Width 80.49 (cm)

Materials and textures:

  • All materials included.
  • All materials correctly named.
  • All textures included (formats .exr for displacement and .png for others).
  • All textures correctly named.
  • Textures resolution range to 4096x4096.
  • Body has diffuse, normal, glossiness, roughness, displacement maps
  • Eye has diffuse, normal, displacement maps

Rendering: Images are rendered with Maya (V-Ray 4.30).

MonteGraf 2021

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Sea Giant Octopus-like Cephalopod 3D model

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Native file format
MA2 files
Size: 13.7 MB
V-Ray 4.30 | 2020.2
V-Ray 4.30 | 2020.2
Exchange formats
OBJ
OBJ<br />File Size: 11.8 MB
FBX
Autodesk FBX<br />File Size: 15.8 MB
MAX
Autodesk 3ds Max<br />Version: 2020 - Renderer: V-Ray 5.00<br />File Size: 12.5 MB
C4D
Cinema 4D<br />Version: R23.008 - Renderer: V-Ray 5.<br />File Size: 5.29 MB
MEL
Maya Mel Script | 2 files<br />File Size: 13.7 MB
ZTL
Zbrush<br />Version: 2020.1.1<br />File Size: 128 MB
TEXTURES
Textures<br />File Size: 103 MB
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3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
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UV Mapping
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Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
232232 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 232373 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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