Drupa Morum Sea Shell 3d model.
It contains low poly, and high-poly meshes, 4K PBR pipeline textures. Game Ready model.
Both, Hi and Low poly meshes has same uv's included, for easy using with nanit tehnology.
Low poly mesh:
SM_Sea_Shell_S2_7_LOW.fbx (poly: 9966; vert: 9968);
Hi poly mesh:
SM_Sea_Shell_S2_7_HI.fbx (poly: 255126; vert: 127565);
Low-poly and HI-poly models has the same UV's and textures included:
T_Sea_Shell_S2_7_AO.png (ambient occlusion map)
T_Sea_Shell_S2_7_D.png (diffuse map)
T_Sea_Shell_S2_7_N.png (normal map)
T_Sea_Shell_S2_7_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Sea_Shell_S2_7_R.png (roughness map)
T_Sea_Shell_S2_7_S.png (specular map)
File Formats:
PNG (4K, Textures Formats)
MP4 (Rendered video of turntable)
If you have any questions, or suggestions you can contact me through support.