Woollly Mammoth Complete Skeleton System 3D model
Complete Woolly Mammoth Skeleton
All Formats Render READY!
SUPER EASY TO ANIMATE
All High resolution Maps, including: Color, Normal, Roughness and Bump(And Displacement for some little details in Head Skull).
Including StepCollision Morph targets, this simulates the collision of the foot with the ground.
Materials and Maps are separated by groups:
1 Map[4096x4096] for Head Bones (Skull, Jaw, Tusks) 1 Map[4096x4096] for all Spine Vertebraes(All vertebrae are different from each other, all of them are unwrapped side by side in the same UV map) 1 Map[4096x4096] for Tail Vertebraes (Same method of Spine) 1 Map[4096x4096] for Hib 1 Map[4096x4096] for Hip and Sacro 1 Map[4096x4096] for Left and Right Arm Bones (ShoulderBlade, Humerus, Radio,Ulna,FrontalCarpals,FrontalMetacarpals,FrontalPhalanges) 1 Map[4096x4096] for Leg Bones (Femur, Tibia,Fibula,BackCarpals,BackMetacarpals,BackPhalanges)
And All Materials has the same individual BoneBump Noise Texture(512x512) for adding a final detail to the bones in the Bump Section.
Originally Made in Cinema 4D R18 The Rig was made in Cinema 4D and Remade in Blender. Cinema 4D and Blender formats Contains full rig, but StepCollision MorphTarget is an exclusive content of Cinema 4D Format. Other Formats does not contains the functional Rig, it was imported as FBX an configurated inside the Software.
Render Engines: Cinema 4D Standard Arnold C4DtoA 2.0.2
This Pack Contains: .C4d (Standard Render) .C4d (Arnold Render) .Blend (Cycles) .Max 2016(Vray 3.20Adv) .Max 2013(Vray 3.20Adv) .Fbx .Obj