Character is UV mapped and rigged (basic) with FK bones systems. All the textures are already packed. If one seems missing just drag and drop the necessary one to the slot. Shaders contains diffuse and normal maps. May need to tweak roughness and displacement maps (values) manually. No keyframes added. Character is in default idle pose with no transformation/translation. Character topology is not symatrical.
Topology Info: Vertices 287,910 Edges 580,469 Faces 291,930 Triangles 577,154
ENJOY! Find my website>> nazibmn.wixsite.com/origingeometry