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The object has a unique UV map. To reassign textures, you just need to load the texture maps and assign each of them to the appropriate channel. If you have any difficulties or questions, I am always ready to help you.
The 3d model is adapted for Unreal Engine. One horse contains 1984 vertices.
Has one set of textures Normal Base color Metallic Roughness
The archive contains textures of the following formats: PNGTARGATIFFHave 3 texture size options : 512*5121024*10242048*2048
The archive contains a file with Substance Painter textures, which will allow you to export any texture format.I sincerely ask for feedback. This will allow me to improve my models.