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High detailed photorealistic Squirrel 2 FUR Rigged 3D model.Ready to render exactly as you see above preview images in 3DS max 2016 with V-Ray. (HDRI map included)Cameras, lights and render settings are included in 3ds max file.
FEATURES :
- Originally created with 3DS Max 2016. Using the V-Ray v3.20.02 renderer.
- This model has a clean geometry based on Polygonal quads only.
- Unit system is set to Centimeters, and correctly real world scale model. Location in space to x0, y0, z0.
- The model has come with Substance textured and correctly mapped. No postwork on these render preview.
- Squirrel body, tongue, mouth, teeth, eyeball, iris and pupil are modeled separately.
- Every object are perfect named and polygons changeable. No any extra plugin needed to open this scene.
- .Fbx and .obj file exported from 3ds max 2016 with texture.
- Non-native file (.blend, .fbx and .obj) come with only color map.tga texture.
- 3DS MAX 2016 with V-Ray v3.20.02 or higher is required to render.
TEXTURES FORMATS AND RESOLUTION :
All textures provided with 4k high resolution. (main color textures is .tga)
Squirrel Color Map.tga : 4096 x 4096Normal Map.jpeg : 4096 x 4096Specular Map.jpeg : 4096 x 4096Fur Density map.jpeg : 4096 x 4096HDRI : 1920 X 1080
FILE FORMATS :
.Max 2016 V-Ray.Blend (Come with .mtl file. No render setup).Fbx (Success fully open with textures in maya 2013, 3ds max 2016 and blender 2.79 tested).Obj (.Obj file come with .mtl file. Open success fully with textures in 3ds max 2016, and blender 2.79 tested)
POLYCOUNTS :
*.Max, .blend, .fbx, .obj :
(Total) Faces : 13,332 Verts : 13,616
Squirrel body : 10,588Mouth : 572Tongue : 464Teeth : 1,404Eyeball (Iris,pupil) : 304
HAIR AND FUR NOTES :
3DS MAX files have been created hair with hair and fur modifier. No any extra plugin required to render hair.4 different hair systems for a total of about 6k hairs primitives. Easy to modifier hair for your suitable.For an even better render quality you can increase the render settings and hair primitives count up to your machine memory limit.The actual renders have been made on a machine based on a single i5 cpu with 8 gigs ram.Non-native file (.blend, .fbx and .obj) come without fur.
RIGGING NOTES :
3ds Max file comes with rig elements. The rig is bone based rigging system.The rig come with spline (Shapes) controller with ik,fk system. Some control come with custom attributes like eye close and rib control.The model come with standard rigged pose. (signature pose). The rig structure is stretchable.Foot, toe, mouth (Open/close), tongue, tail, belly, neck, ear etc. are rig with spline control.3ds max in simply hit transform to zero to make standard t-pose.Non-native file (.blend, .fbx and .obj) come without Skeleton, rig.
REVIEWS & COMMENTS
accuracy, and usability.
