maxdimensions
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This model was made in Zbrush, Uv unwrapped in Maya, textured in substance painter, and rendred in Marmoset Toolbag. This skull is made for real time art.
-You will recieve both high poly sculpt and decimated model.
-You will recieve original Zbrush file of the highpoly sculpt
-Decimated model is fully uv'd and textured (high poly sculpt is not)
-Model is split into three groups, Skull, Lower Jaw, and Teeth
-Uvs for the 3 peices are overlapping in the first udim for optimization for real time scenes
Formats
-FBX-OBJ-ZPR
All Textures are PNG format with size resolution: