DESCRIPTION

This product consists of realtime and high-resolution models, rigged and animated with a loopable hopping animation. The realtime model can be adapted for use in games and other applications and is made up of only 1,334 polygons and 1,324 vertices.The model can also be subdivided into a high resolution model that is Shrinkwrapped to a high resolution sculpted character. This can be used for close up shots and cinematic realism.

The UV's are unwrapped non-overlapping and with seems primarily in occluded areas with UV islands maximizing on 0 to1 UV space. The model's edge loops are placed with particular consideration for deformation during animation and the model subdivides perfectly. This product includes ultra high res sculpt data as well as a realtime 3D model. As a result a varying Level Of Detail (LOD) can also be used for the model during rendering, which includes multiple 4K textures and a complex Physically Biased Rendering (PBR) node network with Difuse, Fresnel, Sub-Surface Scattering (SSS), Hair and Normal maps of which all properties are very editable and non-destructive. A loopable hop-cycle is also included with a Soft Body (SB) vertex group that can be used for simulating dynamic secondary animation.

4k Textures and MasksNon-overlapping UV's3. Realtime ModelHigh Resolution Sculpted modelRigged ModelAnimated hop cycleCycles Material Node NetworkParticle Hair System

Rigged and animated hare, with an active modifier stack that's ready to render with hair for Cycles.

Textures are included in 4K within the product file.

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Rabbit Hare Rigged and Hopping Low-poly 3D model

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Native file format
BLEND
Size: 58.9 MB
Renderer: Cycles | 2.79
Exchange format
OBJ
OBJ<br />File Size: 58.9 MB
Provided by designer
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3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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Materials
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UV Mapping
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Geometry
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1334 polygons
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/ 1324 vertices
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Unwrapped UVs
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