Created and rigged in Maya 2024,
Exported as FBX to 3ds max and rendered there in Vray
Made primerily for games
Polygonal fur
Without fur : Polys : 23572, Verts: 22750
All the controls are in 0,0,0 translate, rotate position.
Animations Rendered with marmoset Toolbox.
The model is meant for real time rendering. The renders are as close as what you will get in Unreal Engine.
There are many controls named descriptively.
Textures are Albedo, Normal, Roughness Metalness and alpha channel for the fur transparency.
I have added the marmoset file in which the renders were done, but it will render the same in maya with the proper adjustments.