DESCRIPTION

Okapi created in Maya, exported FBX

File Structure, the mesh file is referenced in the rig file:

  • 01_okapi_geo
  • 02_okapi_rig

3 Materials:

  • Skin 8k Textures: 7 Tetures: Diffuse, Roughness, Normal, Ambient Occlusion, Anisotropy angle, Anisotropy level, Metallic
  • Eyes 2k Textures: 6 Tetures: Diffuse, Roughness, Normal, Opacity, Ambient Occlusion, Metallic
  • Teeth 1k Textures: 4 Tetures: Diffuse, Roughness, Normal, Ambient Occlusion

Polycount:

  • LOD 2: 75k poligons
  • LOD 1: 29k poligons
  • LOD 0: 17k poligon

Groom:

  • Short groom is created with textures and light simulated with anisotropy llevel and angle
  • Details(face, tail, eyeslashes, ears)are reated with XGen and coverted in Interactive groom

Rig:

  • Created with Advanced skelethon with IK/FK controllers for legs, main body and neck

FBX Exported: LOD 0, LOD 1, LOD2

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Okapi rigged Low-poly 3D model

Royalty Free License (no AI)
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Native file format
MA
Size: 145 MB
Renderer: Arnold | 2024
Exchange formats
FBX
Autodesk FBX<br />File Size: 105 MB
PNG
PNG<br />File Size: 145 MB
MEL
Maya Mel Script<br />File Size: 145 MB
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17534 polygons
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/ 17578 vertices
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