Low poly model of wolf. Real world scale was used and model is about 1.2 meters from ground to ear tips.
Scene contains three mesh objects: UpperJaw, body, eyes. Upper jaw is separate for making it easy to rig the mazzle. The tongue can be riged and animated.
Five textures: 1) color.png 4096x4096 2) Eyecolor.png 256x256 3) UpperJaw.png 1024x1024 4) normalmap.png 1024x1024 5) normalmap-for-jaw.png 1024x1024
Original file was created in blender and converted to .obj and .fbx
Materials and render was performed in cycles.
There is no triss only quad polygons 4834 (9540 in tearms of triss) No poles with more then five edges.