Horse created in Maya Xgen and exported in Unreal Engine
The variants could be selected with the yellow horseshape controller
The mane, tail and eyelashes are created with xgen
The skin fur is simulated with anisotropy texture
Variants:
4 Color variants:
2 Subdivisions levelsFile structure:01_horse_geo ->02_horse_rig (01_horse_geo referenced) ->04_horse_poseAndAnimations* (02_horse_rig referenced)
Animations:
Rigged with Advanced Skelethon
Textures UDIM 4096: