Horse Animated VR / AR / low-poly 3D model

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  • 9.1k

Horse Animated low-poly 3d model rigged animated ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.

A low poly model of a Horse fully rigged and textures. Has facial bones to contol lips, braw and eyelids. Great for games and animations.

Animations: 6

walk, run, rear up, buck, kick, jump.

3 Different Color maps

Comes with a Diffuse map, normal and specular. Theres a muscle map that can be used with a displace modifier to add muscle or to make it skinnier.

File formats are 3Dsmax 2010,2011, fbx.

The below information was automatically extracted from .max file of this model
Scene Objects Information
Number of objects86
Cameras6
Bone geometry45
Edit poly1
Standard primitives26
Helpers5
Objects with duplicate names0
Hidden objects10
Objects with non-100% scale0
Objects with Default names10
Objects without materials70
Animated objects31
Groups1
Scene bounding box size ( X / Y / Z )34155.57 mm / 35696.42 mm / 4491.42 mm
Renderer Namemental ray renderer
Type of lightingLights : (Total lights: 3)
Object naming in scene
Names of objects in the scene (sample of up to 20 objects)
Object nameObject type
b_Right_hipBone
b_Right_toe2Bone
b_headBone
b_lip_right1Standard Primitives
b_tail4Bone
b_left_toeBone
b_eyelid_left_upperStandard Primitives
b_neck2Bone
b_right_earBone
b_left_foot1Bone
b_left_toe_nubBone
b_lower_lipStandard Primitives
b_eyelid_right_upperStandard Primitives
b_belly1Standard Primitives
b_braw_right2Standard Primitives
b_left_chinBone
b_lipStandard Primitives
b_tail2Bone
b_lip_left2Standard Primitives
Camera001Camera
View all 86 objects
Animated objects
Names of animated objects used in the scene (sample of up to 20 objects)
Object nameAnimation length
b_lower_lip_left1456f
b_eyelid_left_upper456f
b_braw_right1456f
b_left_foot1456f
IK Left_Leg456f
b_tail3456f
b_eyelid_right_upper456f
b_lower_lip_right1456f
b_braw_left2456f
b_Spine1456f
b_tail4456f
b_Root456f
b_Right_foot1456f
b_eyelid_right_lower456f
b_lip_right1456f
b_lip_left2456f
b_nose456f
b_lower_lip_left2456f
b_lower_lip456f
b_lower_lip_right2456f
View all 31 animated objects
Lights
Light names and types used in the scene (sample of up to 20 objects)
Light nameLight type
Omni001Omni
Sky002IES_Sky
Sun001IES_Sun
Cameras
Camera names and types used in the scene (sample of up to 20 objects)
Camera nameCamera type
Camera004Targetcamera
Camera006Targetcamera
Camera003Targetcamera
Camera005Targetcamera
Camera002Targetcamera
Camera001Targetcamera
Texture files and paths
Textures6
Unique texture names6
Relative texture paths0
Absolute texture paths2
Names of absolute texture paths used in the scene (sample of up to 20 objects)
Absolute texture paths
C:/Users/Phillip/Desktop/game_project/charcter/max/UDK_character/Horse/export/Horse_max/Tex/
C:/Users/Phillip/Desktop/game_project/charcter/max/UDK_character/Horse/
Textures
Horse opac
Horse muscle norm
Horse muscle2
Horse throughbread
Materials
Materials2
Default material names1
Names of materials used in scene (sample of up to 20 objects)
Material nameMaterial typeNumber of textures
Horse_brownStandard7
19 - DefaultMatte/Shadow/Reflection0
Geometry
Polygons3,927
Triangles7,624
Vertices5,146
3-sided polygons370
4-sided polygons3,496
5 and more-sided polygons61
Layers
Number of layers9
Names of layers used in the scene (sample of up to 20 objects)
Names of layers used in sceneNumber of objects in layer
Horse1
Hair_stag0
sun4
cams6
hair0
Bones74
Orignal0
01
Stag0
Viewport Screenshots
Large 87757eae 0820 4ff5 892a a0685921f09eLarge 7d34102f 915b 4332 b3a4 b2cbfec563d9Large fa83ff0d 68e1 4cbe b879 8f79983068e8Large 99b97017 6f7c 4bfc 8564 03b8b9a3ce12Large 9ec3672b aab1 4760 9abe e1e2c71e5cbeLarge b1feb295 1a9b 41be a0e4 443921f791b2Large f1736ae3 4273 4205 a339 9ede0cb97ad6Large 8679adaf afab 4ccb 99b2 df6124e13a76Large a41f994a 501c 4377 ad89 9b3492746ce6Large de2a8f32 6000 4e97 a9c9 eeb3ebda8f30Large 6bf7a7eb c721 4489 a6f1 1205458c0e04Large 4a000c56 57e4 4643 b4a1 095526e085e2Large 58e7caf2 c6d7 459c acc7 85c04b25cc3fLarge 71afb59a 99c3 47b3 bd20 25e7c4306c58Large 239691f8 102d 4de6 9b63 db600cd11514

Comments

Tell the author what you think of this product!

me-7 wrote
me-7
Is the forward movement baked into the animation's root transform, or is it assumed movement will be handled by a separate script? eg: is it running in place or actually running forward? Thanks!
BennyG replied to me-7
BennyG
should be driven by script
avrorii wrote
avrorii
very nicely arranged model, but I don't very like animations, exspecially of hind legs
jmmiller046 wrote
jmmiller046
cool
*All prices are exclusive of VAT.
$65.00
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License:
Author:BennyGBennyG
Buyer ratings: 53 positive / 4 negative
Designer response: 74% in 13.1h
Available formats
  • 3D Studio Max 2011 (.max) 29.8 MB
    Renderer: Mental Ray
  • Autodesk FBX 2011 (.fbx) 29.4 MB
  • 3D Studio (.3ds) (Contact for availability) -
  • OBJ (.obj) (Contact for availability) -
  • Stereolithography (.stl) (Contact for availability) -
More details
  • Publish date2013-04-19
  • Model ID#13017
  • Animated Yes(approved)
  • Rigged Yes(approved)
  • VR / AR / Low-poly Yes(approved)
  • Geometry Polygon mesh
  • Polygons 2,823
  • Vertices 3,668
  • Textures Yes
  • Materials Yes
  • UV Mapping Yes
  • Unwrapped UVs
  • Plugins used No