Horse Animated Low-poly 3D model

A low poly model of a Horse fully rigged and textures. Has facial bones to contol lips, braw and eyelids. Great for games and animations.

Animations: 6

walk, run, rear up, buck, kick, jump.

3 Different Color maps

Comes with a Diffuse map, normal and specular. Theres a muscle map that can be used with a displace modifier to add muscle or to make it skinnier.

File formats are 3Dsmax 2010,2011, fbx.

The below information was automatically extracted from .max file of this model
Scene Objects Information
Number of objects86
Cameras6
Bone geometry45
Edit poly1
Standard primitives26
Helpers5
Objects with duplicate names0
Hidden objects10
Objects with non-100% scale0
Objects with Default names10
Objects without materials70
Animated objects31
Groups1
Scene bounding box size ( X / Y / Z )34155.57 mm / 35696.42 mm / 4491.42 mm
Renderer Namemental ray renderer
Type of lightingLights : (Total lights: 3)
Object naming in scene
Names of objects in the scene (sample of up to 20 objects)
Object nameObject type
b_Right_toe_f__nubBone
b_Right_hipBone
b_eyelid_right_lowerStandard Primitives
b_lower_lip_left2Standard Primitives
b_Right_toe1Bone
b_Right_foot1Bone
b_left_toe_f_nubBone
b_bellyStandard Primitives
b_braw_right1Standard Primitives
b_Right_armBone
b_left_ristBone
b_Right_ShoulderBone
Omni001Light
b_neck1Bone
b_Spine2Bone
b_eyelid_right_upperStandard Primitives
b_Jaw_nubBone
b_JawBone
b_left_foot1Bone
b_chest002Standard Primitives
View all 86 objects
Animated objects
Names of animated objects used in the scene (sample of up to 20 objects)
Object nameAnimation length
b_lower_lip_left1456f
b_lip_right1456f
b_eyelid_right_lower456f
b_eyelid_left_lower456f
IK Right_Leg456f
b_tail3456f
b_Right_foot1456f
b_tail1456f
b_eyelid_right_upper456f
b_tail2456f
b_lower_lip_right1456f
IK Right_Arm456f
b_Root456f
b_braw_left2456f
b_braw_left1456f
b_tail4456f
b_lower_lip_left2456f
b_eyelid_left_upper456f
b_lip_left2456f
b_lip_right2456f
View all 31 animated objects
Lights
Light names and types used in the scene (sample of up to 20 objects)
Light nameLight type
Sky002IES_Sky
Sun001IES_Sun
Omni001Omni
Cameras
Camera names and types used in the scene (sample of up to 20 objects)
Camera nameCamera type
Camera002Targetcamera
Camera006Targetcamera
Camera003Targetcamera
Camera005Targetcamera
Camera001Targetcamera
Camera004Targetcamera
Texture files and paths
Textures6
Unique texture names6
Relative texture paths0
Absolute texture paths2
Names of absolute texture paths used in the scene (sample of up to 20 objects)
Absolute texture paths
C:/Users/Phillip/Desktop/game_project/charcter/max/UDK_character/Horse/
C:/Users/Phillip/Desktop/game_project/charcter/max/UDK_character/Horse/export/Horse_max/Tex/
Textures
Materials
Materials2
Default material names1
Names of materials used in scene (sample of up to 20 objects)
Material nameMaterial typeNumber of textures
Horse_brownStandard7
19 - DefaultMatte/Shadow/Reflection0
Geometry
Polygons3,927
Triangles7,624
Vertices5,146
3-sided polygons370
4-sided polygons3,496
5 and more-sided polygons61
Layers
Number of layers9
Names of layers used in the scene (sample of up to 20 objects)
Names of layers used in sceneNumber of objects in layer
hair0
Horse1
Hair_stag0
Bones74
Stag0
01
sun4
Orignal0
cams6
Viewport Screenshots

Comments

Tell the author what you think of this product!

me-7 wrote
Is the forward movement baked into the animation's root transform, or is it assumed movement will be handled by a separate script? eg: is it running in place or actually running forward? Thanks!
BennyG replied to me-7
should be driven by script
avrorii wrote
very nicely arranged model, but I don't very like animations, exspecially of hind legs
jmmiller046 wrote
cool

Reviews

$45.50
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License:
Author:
Designer response: 66% in 16.8h
Available formats
  • 3ds Max 2011 (.max) 29.8 MB
    Version: 2011, Renderer: Mental Ray
  • Autodesk FBX 2011 (.fbx) 29.4 MB
  • 3D Studio (.3ds) (Contact for availability) -
  • OBJ (.obj, .mtl) (Contact for availability) -
  • Stereolithography (.stl) (Contact for availability) -
More details
  • Publish date2013-04-19
  • Model ID#13017
  • Animated Yes(approved)
  • Rigged Yes(approved)
  • VR / AR / Low-poly Yes(approved)
  • PBR No
  • Geometry Polygon mesh
  • Polygons 2,823
  • Vertices 3,668
  • Textures Yes
  • Materials Yes
  • UV Mapping Yes
  • Unwrapped UVs
  • Plugins used No