High Detailed Photorealistic Giraffe; UVunwrapped and smoothable, made with Maya. Xgen for hair.
This model has a clean geometry based on loops and ‘only’ quads. It is FULLY RIGGED and ANIMATED and comes with Maya settings for Arnold renderer.
(Ready to render exactly as you see above)
– eyes, corneas, gum/teeth and tongue are modeled separately.
The model is provided in the default RIG pose.
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–4k/8k High resolution textures:
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Measurement units: centimeters
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Formats included:
-Maya 2023-
GiraffeDefaultRIGMaya2023.ma – default RIG pose (maya 2023 ascii)
-Fbx-
GiraffeRigFbx.fbx – default RIG (no hair)
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Mesh resolution – Polycount (quads):
main giraffe mesh: 12440
eyeballs/corneas: 224
gum-teeth: 5200
tongue: 44
alpha planes (fake fur): 928
background plane: 1
RIG and animation note:
This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles.
The rig in scalable.
Control objects can be easily manipulated through the transform tools to achieve desired animations.
Some facial controls for eye blinking, snout and mouth are included.
INCLUDES 3 ANIMATIOON CYCLES:
EATING: https://youtu.be/y3KKL7JoPxM
WALKING: https://youtu.be/FRjjNZMw4kU
RUNNING: https://youtu.be/b8poq7Uwfe8
Xgen Notes:
-Created with Xgen core
-Alpha maps with poly planes to simulate the fur in the mane, tail and eyelashes are also included.
ARNOLD RENDERER NOTE: