An African Springbok model with characteristics of Impala and Thomson's Gazelle. This product has a wide variety of applications from games to movies, as it includes both realtime and high resolution models.
Originally created in Blender, additional source files can also be used to render and modify images similar to the product description shots with fur, materials and lighting. The realtime model and rig have also been exported to FBX and tested in Maya 2015.
This model will deform predictably during animation due to a good flow of edge loops and topology. It has an FK rig with uniquely painted weights that can be used for posing and simple animations.
Product Contents:buck_realtime_LD.blend 1a. buck_realtime_LD.fbx These files include the main realtime 3D model with unwrapped and non-overlapping UV's. No rig.
buck_realtime_rig_LD.blend 2a. buck_realtime_rig_LD.fbx Consisting of the realtime model (as above), with an armature/skeleton rig, skinned/weighted and ready for posing.
buck_sculpt_LD.blend 3a. buck_sculpt_LD.fbx The high resolution sculpt model, consisting of millions of polygons. No UV's No Rig.
buck_Renders_LD.blend Includes all preceding content plus Cycles Node-based Materials, Fur and Lighting ready for rendering as in main product image.
buck_Renders_Back_LD.blend Includes all preceding content plus Cycles Node-based Materials and Lighting with model posed and ready for rendering as in 'Look Back' product image.
buck_Renders_Fight_LD.blend Includes all preceding content plus 2 models posed with Cycles Node-based Materials and Lighting ready for rendering as in 'Fight Scene' product image.
buckyColor00.png Full color Diffuse map at 4096 x 4096
buckyMaskEars.png Greyscale SubSurface Scattering mask at 4096 x 4096
buckyMaskHorns.png Greyscale Specular mask at 4096 x 4096
buckyNormal_4k.png Full color Normal map at 4096 x 4096
UV_4k2.png Greyscale image with Alpha UV reference map at 4096 x 4096