Realistic African Elephant - Rigged - Animated
Production workflow, easy to integrate in your pipeline No Overlapping Uv's subdivided in more tiles for more resolution Production Topology Rigged ( In a separate file, Referenced in the main Scene) Shader setup in Arnold ( Arnold core 5.1.0.0)
Unit of measurement in centimetres
Scale 1:1
File Formats:
Main Scene with shaders (.ma) Rig Scene (.ma) (Skin Layer only)
Rest Pose in ( FBX , OBJ , ABC, STL)
Model
386885 Faces Main Model in different tiles
Skin, skeleton, muscles, cornea, eyelid, iris, tongue, teeth, fangs.
Rig:
Main Control scalable Arm Controls FK/IK switchable Hip Controls FK/IK switchable Spline FK/IK switchable Neck and Head FK Tail FK/IK switchable
Shaders:
Arnold 5.1.1 Shaders
Body Shader ( Standard Surface )
Textures:
Displacement 4K resolution (RAW) Diffuse 2K resolution (SRGB) Roughness 2K resolution (RAW) Normals 2K resolution (RAW) SSS Weight 2K resolution (SRGB) height 2K resolution (RAW) bump 4K resolution (RAW)
Utility Maps:
Curvatures
world space normals
ambient occlusion
normals
position
NO POSTWORK ON THESE RENDERS (ARNOLD)