Baby Anteaters Animated VFX Grace

Baby Anteaters Animated VFX Grace 3D model

Description

Introduction
This is a realistic baby anteater model with multiple 4K maps, fur, rigging and animations. It's made with Blender and Cycles renderer at real-world scale.
It consists of body, 2 pupils, 2 lenses, 2 lacrimal glands, tongue.

Polygons
Body: vertices 19,970; polygons 19,944
2 Pupils: vertices 740; polygons 752
2 Lens: vertices 548; polygons 544
2 Lacrimal glands: vertices 2,628; polygons 2,624
Tongue: vertices 962; polygons 960
Total: vertices 24,848; polygons 24,824

Formats
There is a Blender project and an OBJ file rotated over the X-axis by 90 degrees without rigging or animation.

Textures
JU0L918B1_BabyAnteaters_Body_BaseColor_1001.png, 4096*4096
JU0L918B1_BabyAnteaters_Body_BaseColor_1002.png, 4096*4096
JU0L918B1_BabyAnteaters_Body_BaseColor_1003.png, 4096*4096
JU0L918B1_BabyAnteaters_Body_Displacement_1001.png, 4096*4096
JU0L918B1_BabyAnteaters_Body_Displacement_1002.png, 4096*4096
JU0L918B1_BabyAnteaters_Body_Displacement_1003.png, 4096*4096
JU0L918B1_BabyAnteaters_Body_Normal_1001.png, 4096*4096
JU0L918B1_BabyAnteaters_Body_Normal_1002.png, 4096*4096
JU0L918B1_BabyAnteaters_Body_Normal_1003.png, 4096*4096
JU0L918B1_BabyAnteaters_Body_Specular_1001.png, 4096*4096
JU0L918B1_BabyAnteaters_Body_Specular_1002.png, 4096*4096
JU0L918B1_BabyAnteaters_Body_Specular_1003.png, 4096*4096
JU0L918B1_BabyAnteaters_EyeAndTongue_BaseColor.png, 4096*4096
JU0L918B1_BabyAnteaters_EyeAndTongue_Normal.png, 4096*4096
JU0L918B1_BabyAnteaters_Hair_BaseColor_1001.png, 4096*4096
JU0L918B1_BabyAnteaters_Hair_BaseColor_1002.png, 4096*4096
JU0L918B1_BabyAnteaters_Hair_BaseColor_1003.png, 4096*4096
JU0L918B1_BabyAnteaters_Hair_Mask_1001.png, 4096*4096
JU0L918B1_BabyAnteaters_Hair_Mask_1002.png, 4096*4096
JU0L918B1_BabyAnteaters_Hair_Mask_1003.png, 4096*4096

Rigging
CTR_Tail controls the rotation of the tail.
The IK/FK switch of the tail is seamless.
CTR_IK-FK.F/B.L/R have 2 customized attributes:
IKFK controls the non-seamless IK/FK switch of the legs;
IK-stretch controls the stretch limit of the legs in IK mode.
MCH_Spine.012 has a customized attribute NeckFollow that controls whether the neck moves following the parent controller.
CTR_Neck.roll has a customized attribute Head_follow that controls whether the head moves following the parent controller.
Before switching the legs to FK mode, you need to reset the Transform of the four modifiers CTR_IK-FK.F/B.L/R.
And more...

Animations
Loopable trotting animation at 30 fps, frame range 0-205
Loopable walking animation at 30 fps, frame range 0-210

Features
The model is in meter units at real-world scale.

Item rating
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Baby Anteaters Animated VFX Grace
$220.00
 
Custom No Ai License 
Baby Anteaters Animated VFX Grace
$220.00
 
Custom No Ai License 
Response 87% in 5.2h
3D Modeling
Rigging
Texturing
Particles
Animating
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3D Model formats

Format limitations
  • Blender 2.93.5 (.blend)105 MBVersion: 2.93.5Renderer: Cycles
  • OBJ (.obj, .mtl)866 KB

3D Model details

  • Publish date2022-02-01
  • Model ID#3544562
  • Animated approved
  • Rigged approved
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 24,824
  • Vertices 24,848
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Overlapping
  • Plugins used
  • Ready for 3D Printing
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