DESCRIPTION

Introduction
This is a realistic baby anteater model with multiple 4K maps, fur, rigging and animations. It's made with Blender and Cycles renderer at real-world scale.
It consists of body, 2 pupils, 2 lenses, 2 lacrimal glands, tongue.

Polygons
Body: vertices 19,970; polygons 19,944
2 Pupils: vertices 740; polygons 752
2 Lens: vertices 548; polygons 544
2 Lacrimal glands: vertices 2,628; polygons 2,624
Tongue: vertices 962; polygons 960
Total: vertices 24,848; polygons 24,824

Formats
There is a Blender project and an OBJ file rotated over the X-axis by 90 degrees without rigging or animation.

Textures
JU0L918B1_BabyAnteaters_Body_BaseColor_1001.png, 4096*4096
JU0L918B1_BabyAnteaters_Body_BaseColor_1002.png, 4096*4096
JU0L918B1_BabyAnteaters_Body_BaseColor_1003.png, 4096*4096
JU0L918B1_BabyAnteaters_Body_Displacement_1001.png, 4096*4096
JU0L918B1_BabyAnteaters_Body_Displacement_1002.png, 4096*4096
JU0L918B1_BabyAnteaters_Body_Displacement_1003.png, 4096*4096
JU0L918B1_BabyAnteaters_Body_Normal_1001.png, 4096*4096
JU0L918B1_BabyAnteaters_Body_Normal_1002.png, 4096*4096
JU0L918B1_BabyAnteaters_Body_Normal_1003.png, 4096*4096
JU0L918B1_BabyAnteaters_Body_Specular_1001.png, 4096*4096
JU0L918B1_BabyAnteaters_Body_Specular_1002.png, 4096*4096
JU0L918B1_BabyAnteaters_Body_Specular_1003.png, 4096*4096
JU0L918B1_BabyAnteaters_EyeAndTongue_BaseColor.png, 4096*4096
JU0L918B1_BabyAnteaters_EyeAndTongue_Normal.png, 4096*4096
JU0L918B1_BabyAnteaters_Hair_BaseColor_1001.png, 4096*4096
JU0L918B1_BabyAnteaters_Hair_BaseColor_1002.png, 4096*4096
JU0L918B1_BabyAnteaters_Hair_BaseColor_1003.png, 4096*4096
JU0L918B1_BabyAnteaters_Hair_Mask_1001.png, 4096*4096
JU0L918B1_BabyAnteaters_Hair_Mask_1002.png, 4096*4096
JU0L918B1_BabyAnteaters_Hair_Mask_1003.png, 4096*4096

Rigging
CTR_Tail controls the rotation of the tail.
The IK/FK switch of the tail is seamless.
CTR_IK-FK.F/B.L/R have 2 customized attributes:
IKFK controls the non-seamless IK/FK switch of the legs;
IK-stretch controls the stretch limit of the legs in IK mode.
MCH_Spine.012 has a customized attribute NeckFollow that controls whether the neck moves following the parent controller.
CTR_Neck.roll has a customized attribute Head_follow that controls whether the head moves following the parent controller.
Before switching the legs to FK mode, you need to reset the Transform of the four modifiers CTR_IK-FK.F/B.L/R.
And more...

Animations
Loopable trotting animation at 30 fps, frame range 0-205
Loopable walking animation at 30 fps, frame range 0-210

Features
The model is in meter units at real-world scale.

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Baby Anteaters Animated VFX Grace 3D model

Custom License (no AI)
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File formats
OBJ
OBJ<br />File Size: 866 KB
BLEND
Blender<br />Version: 2.93.5 - Renderer: Cycles<br />File Size: 105 MB
Provided by designer
Information and details shared directly by the model's designer.
3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
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24824 polygons
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/ 24848 vertices
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Unwrapped UVs
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