






[Textures x4]:base color 4096x4096 | normal map4096x4096 | Specular4096x4096 | Ao map1024x1024 |
[Rigging]:3ds Max standard bone | IK | controler setting |
[Features]:This model contains the mouth and tongue, and the full body displacement can be controlled using the largest Dummy. I preset the standard BPR mapping in 3ds max and used arnold rendering. The whole model uses one texture, including the eyes and tusks. After finishing the paint weight, I kept a set of standby mode actions. The skeleton is set up with IK, please use the controller when animating.