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Each model has 3 levels of detail: low-poly (1000 triangles for mobile), middle-poly (10,000 triangles for environment), and high-poly (100,000 triangles), which allows for the use of this model in production rendering (such as 3ds Max, Maya, Cinema4D, Blender, Vray/Corona/Cycles and all others), game engines (Unity and Unreal compatible), and interactive presentations, providing a choice of detail based on the LOD System principle.
Textures are 4096*4096 in size, including PBR, Diffuse, NormalMap, and reflection/roughness/metallic, suitable for any modern rendering engine. All models accurately unwrapped with no overlapping UVs.
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