Verification details of the FBX file
100% passed
No N-gonsNo faceted geometryManifold geometry
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
No UV overlapsUV unwrapped model
Description
Features:
- Skin Variants: Halloween Skin
- Modular: Membrane and eyes parts can be remove.
- Custom Animations: Includes flying, walking, combat, and other basic animations.Flying/Walk System: Custom Player Controller with our animations (UE, Unity)
- Enhanced Input System: Replacing the legacy input configuration.
- Control Rig & IK: Fully rigged for Unreal Engine, Cinema 4D, and Maya.
- Master Materials Support: Easily customizable materials and material instances.
- Ragdoll Physics: Realistic falling and cloth simulation.
- UE5 Mannequin Compatibility: Works with UE5 Skeleton (UE4 Skeleton available on request).
- Unity: Fully configured project with a custom controller with our animations.
- SRP, URP, HDRP Support: Ready for all Unity pipelines.
- Detailed Characters: the Raven include a mouth (with tongue) and eyes. All elements are rigged for animation via bones.
- DCC Packages: Preconfigured rigs for Blender, Maya, 3ds Max, and Cinema 4D.
- PBR Materials, 4K Textures.
- File Formats: Unreal Engine, Unity, FBX, OBJ, Cinema4D, 3DsMax, Blender, Maya, PBR-ready Textures.
Technical Info:
- Version UnrealEngine - 5.1 and higher support
- Version Unity - 2019, 2021, 6000 and higher
- DISCLAIMER: Video & Photo preview render make in another software - background and other content except for the model is not included in the asset
- Important/Additional Notes: EpicSkeleton contains additional bones: tongue, feathers, toes
Polycount:
- Total Count - 8 617 Tris | 4 380 Points
Control Settings (Unreal Engine 5.1 and higher):
- Q/E – Flying Up/Down
- Space - Takeoff/Landing
- F - Pecking (on ground)
- R - CleaningFeathers (on ground)
- LBC - Attack (on ground)
- TAB - GetHit/Death (on ground)
- W, A, S, D – Move/Flying
- Shift - SpeedFlying/WalkJump
- ScrollWheel - Camera zoom
- 1 Key - Halloween Skin
AnimationsPack consists of custom x15 animations:
- flying (start, loop, gliding, hover, end), idle, cleaning_feathers, pecking, jump (start, loop, end), walk, walk_jump, attack, get_hit, dead
Overview
A white dove/pigeon for stylized fantasy worlds: fully rigged & animated with clean epicskeleton, blueprint hooks, animationblueprint, and a plug-and-play birdsystem for smooth flying/flight and polished locomotion in thirdperson scenes.
In this fantasy creature, the white dove (aka pigeon) reads as a heroic bird beside owl, ea-gle, and falcon allies. A refined beak, layered feathers, and broad wings sell aerial presence while keeping the look stylized and production-ready.
Tech setup is straightforward: an epicskeleton aligned for blueprint logic, designer-friendly script utilities, and a tidy animationblueprint. Drop it into thirdperson or cinematic rigs-everything comes rigged and animated for rapid iteration.
The included birdsystem handles AI behavior, input system wiring, and character locomo-tion so flying and flight feel responsive from the first press. Tune glide, perch, and takeoff states without heavy code-still fully rigged and animated for precise control.
A clean aesthetic plays with gentle gothic contrast - a calm light amid dark skies-nodding to corvid lineage (corvus) without making it a raven or crow. It remains a pure white dove/pigeon, a versatile fantasy creature with expressive wings, crisp feathers, and articulate beak.
Successful development to you!