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All models are accurately unwrapped with no overlapping UVs, ensuring optimal texture application. This versatility makes it suitable for rendering engines like 3ds Max, Maya, and Blender, as well as game engines like Unity and Unreal.
The first image is the reference used for creating the 3D model. It is important to carefully evaluate the quality of the model by examining the preview images that display the topology and polygonal mesh. These previews (WIRE and WEB 3D Preview) clearly demonstrate how accurately the model matches the original reference and how well the geometry has been executed.
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