DESCRIPTION

Red Tailed Hawk

Rigged and Animated for
LightWave 8.5 and up and
3ds Max 8 and up
MAX 2017 generated FBX
MAX 2009 generated FBX
Lightwave 2015 generated FBX
OBJ - includes base object and all morph target objs

This model comes with several pre-animated scenes to get you started.

The wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.

You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.

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The main controlling object is the ROOT bone

'RTHawk-CM16-ZERO' is the name given to my BASIC set up, no animation.

I have provided several scene files to get you started:
Land
Fly loop
Take Off

The feet and legs are controlled by LT-Foot and RT-Foot respectively.

There are 2 'neck' bones, a 'head' bone and a 'lower beak' bone.

There are 17 Morph targets.

he 'Mouth' phonemes are controlled by 8 Morph targets:
located when you select the Blue Jay mesh and go to Object => Properties => Deform (Lightwave)
located when you select the Blue Jay mesh and go to Modify => Morpher (Max)

But the mouth can be opened and closed with a bone as well.

The wings are controlled by 3 bones each
and have 2 Morph positions, to spread the wing tips and 2 morph positions to fold the wing

Fold-01
Fold-Closed
WingTips-1
WingTips-2

The Tail spread is controlled via Morph target Tail-Opened, the Tail bone controls position and rotation.

The toes are controlled by 12 bones on each foot.

To fold the wings use the morphs noted above.

The eyelids and eyebrows can be manipulated via:

Eyebrows-Focus
Eyebrows-Focus-1
EyebrowSurprise
EyelidClosed

But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.

Don't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.

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The model is made hi resolution by using Sub-Patching, so the actual geometry is much less than th rendered geometry.

LightWave
Real Geometry:
22131 / verticies / /
14336 polygons

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3ds Max
Real Geometry:
22149 verticies
16569 polygons

The feathers are geometry so no plugins are required. This also allows the model to render very quickly, especially when compaired to hair type plugins.

The Maps:
RTHawk2012-06 ImageMap.jpg
RTHawk2012-06-BUMPMapB.jpg
RTHawk2012-06-BUMPMap-C.jpg
RTHawk2012-06-TRANPARENCYMap.jpg
RTHawk2012-06-TRANSLUCENCYMap.jpg

are RGB or greyscale, 200dpi, 2666px X 2666px

RTH Land WIRE Cam1
https://youtu.be/F91_iADp04g

RTH Land WIRE Cam2
https://youtu.be/bW2W94hMSVw

RTH LandCam1
https://youtu.be/cjtVJoqdDS8

RTH LandCam2
https://youtu.be/fY3zrLhUNHU

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Red Tailed Hawk - rigged - animated 3D model

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Native file format
LWO
Size: 11.2 MB
Renderer: Default | 8.5
Exchange formats
OBJ
OBJ<br />File Size: 26.8 MB
FBX
Autodesk FBX | 3 files<br />Version: 2015<br />File Size: 160 MB
MAX
Autodesk 3ds Max<br />Version: 8<br />File Size: 61.2 MB
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/ 22131 vertices
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