Griffon Vulture-BLENDER

Griffon Vulture-BLENDER Low-poly 3D model

Verification details of the FBX file
Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

Griffon Vulture-BLENDER

Rigged and Animated for BLENDER

This model comes with several pre-animated scenes to get you started.

The wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.

You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.

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The main controlling object is the ROOT bone

Griffon_Vulture_ZERO' is the name given to my BASIC set up, no animation, but it is rigged.

I have provided several scene files to get you started:
GriffonVulture-FlyLoops
GV-LandTakeOff.lws

The main controlling object is the 'ROOT MAIN' bone (Metarig position control), LTFoot, RT Foot (Foot rotation), Move_IK.R, Move_IK.L (position Feet)

There are 3 'neck' bones, a 'head' bone and a 'lower beak' bone.


There are 23 Morph targets.
The 'Mouth' phonemes are controlled by 8 Morph targets or Shape Keys:
located when you select the mesh and go to 'Object Data Properties' => 'Shape Keys'

But the mouth can be opened and closed with a bone as well.

The wings are controlled by 3 bones each
and have 3 Morph position, to spread the wing tips and 10 morph positions to manipulate the wing

WingFold-A1
WingFold-A2b
WingFold-A2d
WingFold-A2e
WingFold-A3
WingFold-A3b
WingFold-A4
WingFold-A5
WingFold-A6
WingFold-A7
WingTIpsDN
WingTIpsSpread-01
WingTIpsSpread-02
WingTIpsSpread-03

The Tail spread is controlled via Morph target TailSpread, the Tail bone controls position and rotation.

The eyes have several morph targets:
EyeBrowsUp
EyeBrowsAngry01
EyeBrowsAngry02
EyeLidsClodes

The toes are controlled by 12 bones on each foot.

To fold the wings use the morphs noted above.

But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.

Don't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.

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The model is made hi resolution by using Sub-Patching, so the actual geometry is much less than the rendered geometry.

BLENDER:
38788 verticies
37005 polygons

Tree:
9678 verticies
19200 polygons

SkyGlobe
266 verticies
528 polygons
--------------------------

the maps are RGB or greyscale, 300dpi, 3999px X 3999px

Youtube Vids:
GV_LandTakeOff: https://youtu.be/1eQZEyt1VUA
GV_TT_Color: https://youtu.be/vzQhr60Go7E
GV-WIRE-HIGH: https://youtu.be/5Vgncs4_7x8
GV_LandTakeOff-WIRE:https://youtu.be/A37q0R3Oh1A

Item rating
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Griffon Vulture-BLENDER
$160.00
 
Royalty Free License 
Griffon Vulture-BLENDER
$160.00
 
Royalty Free License 
Response 95% in 3.9h
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3D Model formats

Format limitations
Native
  • Blender 3.2 (.blend)225 MBVersion: 3.2Renderer: Cycles
Exchange
  • Autodesk 3ds Max (.max) (2 files)354 MB
  • OBJ (.obj, .mtl)121 MB
  • Autodesk FBX (.fbx) (2 files)245 MB
  • 3D Studio (.3ds)117 MB

3D Model details

  • Publish date2022-07-16
  • Model ID#3878206
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 0
  • Vertices 0
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Overlapping
  • Plugins used
  • Ready for 3D Printing
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