Griffon Vulture-BLENDER
Rigged and Animated for BLENDER
This model comes with several pre-animated scenes to get you started.
The wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.
You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.
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The main controlling object is the ROOT bone
Griffon_Vulture_ZERO' is the name given to my BASIC set up, no animation, but it is rigged.
I have provided several scene files to get you started:
GriffonVulture-FlyLoops
GV-LandTakeOff.lws
The main controlling object is the 'ROOT MAIN' bone (Metarig position control), LTFoot, RT Foot (Foot rotation), Move_IK.R, Move_IK.L (position Feet)
There are 3 'neck' bones, a 'head' bone and a 'lower beak' bone.
There are 23 Morph targets.
The 'Mouth' phonemes are controlled by 8 Morph targets or Shape Keys:
located when you select the mesh and go to 'Object Data Properties' => 'Shape Keys'
But the mouth can be opened and closed with a bone as well.
The wings are controlled by 3 bones each
and have 3 Morph position, to spread the wing tips and 10 morph positions to manipulate the wing
WingFold-A1
WingFold-A2b
WingFold-A2d
WingFold-A2e
WingFold-A3
WingFold-A3b
WingFold-A4
WingFold-A5
WingFold-A6
WingFold-A7
WingTIpsDN
WingTIpsSpread-01
WingTIpsSpread-02
WingTIpsSpread-03
The Tail spread is controlled via Morph target TailSpread, the Tail bone controls position and rotation.
The eyes have several morph targets:
EyeBrowsUp
EyeBrowsAngry01
EyeBrowsAngry02
EyeLidsClodes
The toes are controlled by 12 bones on each foot.
To fold the wings use the morphs noted above.
But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.
Don't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.
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The model is made hi resolution by using Sub-Patching, so the actual geometry is much less than the rendered geometry.
BLENDER:
38788 verticies
37005 polygons
Tree:
9678 verticies
19200 polygons
SkyGlobe
266 verticies
528 polygons
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the maps are RGB or greyscale, 300dpi, 3999px X 3999px
Youtube Vids:
GV_LandTakeOff: https://youtu.be/1eQZEyt1VUA
GV_TT_Color: https://youtu.be/vzQhr60Go7E
GV-WIRE-HIGH: https://youtu.be/5Vgncs4_7x8
GV_LandTakeOff-WIRE:https://youtu.be/A37q0R3Oh1A