DESCRIPTION

Dove

All Quad Geometry

Rigged and Animated for Lightwave 8.5 and up
Rigged and Animated for 3DS MAX 2008 and up
Rigged and Animated for Cinema 4D r13 and up
Rigged and Animated for Maya 2013 (ascii) and up
MAX 2009 generated FBX
MAX 2017 generated FBX
Lightwave 2015 generated FBX
OBJ - includes base object and all morph target objs

The feathers are geometry so they render fast and no plugins are needed.
This model comes with several pre-animated scenes to get you started.
The wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.
You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.
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The main controlling object is the ROOT bone
[NAME]-ZERO.lws' is the name given to my BASIC set up, no animation, but it is rigged.
I have provided several scene files to get you started:
[BIRD]-TakeOffAndLand-v8.[extension]
[BIRD]-TakeOffAndLandLiveBranch-v8.[extension]
[BIRD]-FLyUpLong.[extension]
[BIRD]-FLyLoop-V8.[extension]
The feet and legs are controlled byLT-FootControllerandRT-FootController(names may differ slightly from application to application Lightwave, 3DS MAX, C4D, Maya)

There are two 'neck' bones, a 'head' bone and a 'lower beak' bone.
There are 31 Morph targets.
-The 'Mouth' and phonemes are controlled by 9 Morph targets located when you select the mesh and go toObject=>Properties=>Deform.(Lightwave)
-The 'Mouth' and phonemes are controlled by 10 Morph targets located when you select the EGF mesh and go to 'Modify' => 'Morpher'. (MAX)
-Use the Blend Window in Maya
The wings are controlled by 3 bones each
and have 11 Morph positions, including flapping and folded positions

The Tail spread is controlled via Morph target TailClosed, the Tail bone controls position and rotation.
The eyes have several morph targets:

The toes are controlled by 12 bones on each foot.
To fold the wings use the morphs noted above.
But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.
Don't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.
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The model is made hi resolution by using Sub-Patching, Hypernurbs, etc. so the actual geometry is much less than the rendered geometry.

Lightwave (Native Format):
Dove:
Real Geometry: Olive Branch: Ground:
31530 vertices 518 verticies 8 verticies
18534 polygons 507 polygons 6 polygons
--------------------------
32054 verticies - Total

19093 polygons - Total

  • The other formats will have similar but not necessarily the same counts
    Units of measurement are in inches/feet
    the maps are RGB or greyscale or Normal 72dpi and 200dpi, 2666px X 2666px

    Additional Youtube Previews:

    Dove Color CU HI
    https://youtu.be/8NdxPmtTv3I

    Dove FlyUp Color HI
    https://youtu.be/0axohXAEuyg

    Dove FlyUp Grey HI
    https://youtu.be/8Yu0TIK1DFA

    Dove FlyUp Grey LO
    https://youtu.be/YvxYRWFBQSA

    Dove Grey CU HI
    https://youtu.be/qTUbC5W_PII

    Dove Grey CU LO
    https://youtu.be/P2H7DmpTRys

    Dove Phonemes

    https://youtu.be/_cLu9mvRb-Q
    Dove Total Grey HI
    https://youtu.be/aRUKk8r-_BE

    Dove Total Grey LO
    https://youtu.be/hIuNgIjdbNg

    Dove Totla Color HI
    https://youtu.be/v9IPJIG4BfQ

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Dove - rigged - animated 3D model

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Native file format
LWO
Size: 10.7 MB
Renderer: Default | 8.5
Exchange formats
OBJ
OBJ<br />File Size: 24 MB
FBX
Autodesk FBX | 3 files<br />Version: 2017<br />File Size: 142 MB
MAX
Autodesk 3ds Max | 2 files<br />Version: 2008 - Renderer: Mental Ray<br />File Size: 352 MB
C4D
Cinema 4D<br />Version: r13 - Renderer: Mental Ray<br />File Size: 107 MB
MA
Autodesk Maya<br />Version: 2013 - Renderer: Default<br />File Size: 275 MB
JPG
JPG | 4 files<br />File Size: 469 MB
MEL
Maya Mel Script<br />File Size: 275 MB
EXR
EXR<br />File Size: 275 MB
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Animated
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Rigged
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Low-poly
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18534 polygons
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/ 31530 vertices
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