DESCRIPTION

CROW - CORVUS

Rigged and Animated for Lightwave version 11.6 and up and for 3DS Max version 8.5 and 3DS Max version 2017 and up

This model comes in several flavours:
Lightwave 2011 Standard maps
Lightwave 2019 PRB (Unreal) maps
Lightwave 2019 BSDF maps
3DS Max 2009: Standard
3DS MAX 2017: Standard
3DS MAX 2017: PBR
3DS MAX 2017: VRAY
Also
FBX generated from Lw 2011
FBX generated from Lw 2019
FBX generated from Max 2009
FBX generated from Max 2017
OBJ - includes base object and all morph taraget objs

The feathers are geometry so they render fast and no plugins are needed.

This model comes with several pre-animated scenes to get you started.

The wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.

You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.

-------------------------

The main controlling objects are: Null, Root, LT_Foot, RT_Foot

CORVUS-ZERO is the name given to my BASIC set up, no animation, but it is rigged.

I have provided several scene files to get you started:
CORVUS-Flyloop
CORVUS-Land
CORVUS-TakeOff
CORVUS-ZERO

The feet and legs are controlled by LT-Foot and RT-Foot respectively.

There are three 'neck' bones, a 'head' bone and a 'lower beak' bone.

There are 24 Morph targets.

The 'Mouth' and phonemes are controlled by 9 Morph targets located when you select the mesh and go to Object => Properties => Deform (Lightwave).
_AI
_CDGJKNSTY
_E
_FV
_LT
_MBP
_O
_U
_WQ

The wings are controlled by 3 bones each
and have 8 Morph positions, including flapping and folded positions

WF_01
WF_02
wf_04a
WingFolder 1
WingFolded 2
WingTips_DN
WingTipsSpread
WingTipsSpread 2

The Tail spread is controlled via Morph target 'Tail_Closed' and “TailOpened”, the Tail bone controls position and rotation.

The eyes have several morph targets:
Eyebrows_DN
Eyebrows_UP
Eyelids_Closed

The body's profile can be "streamlimned for flight with:
BodyFlight

The face can be altered with:
BeakLarger

The toes are controlled by 12 bones on each foot.

To fold the wings use the morphs noted above.

But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.

Don't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.
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The model is made hi resolution by using Sub-Patching, so the actual geometry is much less than the rendered geometry.

LIGHTWAVE:

CORVUS 28554 verticies
17878 polys

Ground 8 verticies
6 polys

3DS MAX:

CORVUS 35756 verticies
28555 polys

Ground 4 verticies
1 polys
---------------------------

the maps are RGB or greyscale, 72dpi 4k

Links to Youtube samples:
Corvus morphs
https://youtu.be/yNqxXHKpLXQ

TT Color HI Full
https://youtu.be/cnKpcgBZLVo

TT Grey LO
https://youtu.be/vUaGyuwwph8

Land Anim
https://youtu.be/s9hE-b-ipSA

Land Anim Grey HI
https://youtu.be/JmFsVeS0Y98

TakeOffColor
https://youtu.be/A1uXv9h0lB4

TakeOffGrey
https://youtu.be/DVBLNtzFBm0

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Romaneus
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CROW - CORVUS - rigged - animated - Standard - PBR - VRAY Low-poly 3D model

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Native file format
LWO3 files
Size: 124 MB
Default | 2011
Default | 2019
Default | 2019
Exchange formats
OBJ
OBJ<br />File Size: 47.5 MB
FBX
Autodesk FBX | 6 files<br />Version: 2017 - Renderer: Mental Ray<br />File Size: 413 MB
MAX
Autodesk 3ds Max | 10 files<br />Version: 2009 - Renderer: Mental Ray<br />Version: 2017 - Renderer: Mental Ray<br />Version: 2017 - Renderer: Mental Ray<br />Version: 2017 - Renderer: V-Ray 3.4<br />File Size: 547 MB
PNG
PNG | 4 files<br />File Size: 172 MB
JPG
JPG | 4 files<br />File Size: 172 MB
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