CROW - CORVUS - rigged - animated - Standard - PBR - VRAY

CROW - CORVUS - rigged - animated - Standard - PBR - VRAY Low-poly 3D model


Rigged and Animated for Lightwave version 11.6 and up and for 3DS Max version 8.5 and 3DS Max version 2017 and up

This model comes in several flavours:
Lightwave 2011 Standard maps
Lightwave 2019 PRB (Unreal) maps
Lightwave 2019 BSDF maps
3DS Max 2009: Standard
3DS MAX 2017: Standard
3DS MAX 2017: PBR
3DS MAX 2017: VRAY
FBX generated from Lw 2011
FBX generated from Lw 2019
FBX generated from Max 2009
FBX generated from Max 2017
OBJ - includes base object and all morph taraget objs

The feathers are geometry so they render fast and no plugins are needed.

This model comes with several pre-animated scenes to get you started.

The wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.

You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.


The main controlling objects are: Null, Root, LT_Foot, RT_Foot

CORVUS-ZERO is the name given to my BASIC set up, no animation, but it is rigged.

I have provided several scene files to get you started:

The feet and legs are controlled by LT-Foot and RT-Foot respectively.

There are three 'neck' bones, a 'head' bone and a 'lower beak' bone.

There are 24 Morph targets.

The 'Mouth' and phonemes are controlled by 9 Morph targets located when you select the mesh and go to Object => Properties => Deform (Lightwave).

The wings are controlled by 3 bones each
and have 8 Morph positions, including flapping and folded positions

WingFolder 1
WingFolded 2
WingTipsSpread 2

The Tail spread is controlled via Morph target 'Tail_Closed' and “TailOpened”, the Tail bone controls position and rotation.

The eyes have several morph targets:

The body's profile can be "streamlimned for flight with:

The face can be altered with:

The toes are controlled by 12 bones on each foot.

To fold the wings use the morphs noted above.

But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.

Don't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.

The model is made hi resolution by using Sub-Patching, so the actual geometry is much less than the rendered geometry.


CORVUS 28554 verticies
17878 polys

Ground 8 verticies
6 polys


CORVUS 35756 verticies
28555 polys

Ground 4 verticies
1 polys

the maps are RGB or greyscale, 72dpi 4k

Links to Youtube samples:
Corvus morphs

TT Color HI Full

TT Grey LO

Land Anim

Land Anim Grey HI



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CROW - CORVUS - rigged - animated - Standard - PBR - VRAY
Royalty Free License 
CROW - CORVUS - rigged - animated - Standard - PBR - VRAY
Royalty Free License 
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3D Model formats

Format limitations
  • Lightwave (.lwo, .lw, .lws) (3 files)124 MBVersion: 2011Renderer: Default Version: 2019Renderer: Default Version: 2019Renderer: Default
  • Autodesk FBX (.fbx) (6 files)413 MBVersion: 2017Version: 2017Renderer: Mental Ray
  • Autodesk 3ds Max (.max) (7 files)423 MBVersion: 2009Renderer: Mental Ray Version: 2017Renderer: Mental Ray Version: 2017Renderer: Mental Ray Version: 2017Renderer: V-Ray 3.4
  • OBJ (.obj, .mtl)47.5 MB

3D Model details

  • Publish date2019-07-19
  • Model ID#2007995
  • Animated approved
  • Rigged approved
  • VR / AR / Low-poly approved
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 17,878
  • Vertices 28,554
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Overlapping
  • Plugins used